in games, press start to bring up an options menu, press select to turn on mouse pointer control with dpad. Remove virtual keyboard with another press of square. Press select to turn on mouse pointer control with dpad. in games, press retropad Y (square by default) to bring up the virtual keyboard. If you remap buttons here, you still get the functionality from the options mapping (virtual keyboard etc.), only on different buttons if you don't like that circle (retropad A) is fire-button, remap user 1 A to B or something else. in quick menu controls, set user 1 and user 2 to retropad. Leave the mapping here alone, since it allows you to bring up virtual keyboard with square, options menu with start, etc. in quick menu options, set retro joy0 to on and type to "joystick" One option would be to back-port the faster re-sid engine from the older Vice version from VicePSP into this core. So someone has to go in and improve the sound. In addition, the resid-engine (which worked fine on PSP), is much too slow in this new version to run even on the Vita. ![]() I don't know why but the SID sound on this vice core sounds significantly worse than even the old VIcePSP emulator by Akop. But some games (like Sam's Journey) require it. Having this option off greatly shortens loading times. d64 games work without "True Drive Emulation", then turn it off. Some options on this screen are an exact duplicate of the quick menu - options settings, but this is the only menu I know of that allows swapping joystick ports. Make sure retrojoy is turned on here for controls to work. This options menu is useful to switch joystick ports, by selecting either joy1 or joy2. Exit the options menu by clicking resume. in games, press start to bring up an additional options menu, press select to turn on mouse pointer control with dpad. Exit the virtual keyboard with another press of square. in games, press square (or whatever you mapped to "user1 Y") to bring up the virtual keyboard. As this example shows, if you remap buttons here, you still get all the special key functionality set in the options mapping (virtual keyboard etc.), only mapped to different buttons. ![]() With this mapping, cross will now be C64 fire, and circle will now be C64 run/stop. if you don't like that circle (retropad A) is the C64 fire-button, and cross (retropad B) is C64 run/stop, then remap "user 1 A" to B, and "user 1 B" to A. This is where you should re-map buttons, e.g. The mapping here is set so you can bring up the (horrible) virtual keyboard with square, the options menu with start, you can press B for C64 run/stop key, etc. ![]() in quick menu options, set retro joy0 to on and controller0 type to joystick. So, configuration of this core, like any core is quite a nightmare. For example, Retroarch now has three different screens where buttons can be remapped, and they all mean different things. Retroarch configuration is so convoluted, it really is no fun at all. if joy2 is activated, controller #2 controls joy1 and vice versa. The second controller controls the "other" joystick. So as of nightly from, C64 supports two player on Vita TV. I added two player support to the vice C64 core yesterday.
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